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Devlog 6: Animation, Modelling & UE Widgets
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Guns! Hello there! I've been working hard on the first default weapon for our players. Every FPS game needs a trusty Pistol, right? While it won't blow your ene...
Preview: Guns
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It's been a little while! Soon I will have a short devlog to update some of my progress and what I've been working on recently! Here's a little preview on somet...
Devlog #5: Mission Select Menu
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It’s been a month since my last update on the project. I apologize for the delay, as I had to deal with some work and tech issues that slowed me down. But I...
Devlog #4: Modular Level Design
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Good level design is vital. Recently, I have moved towards creating modular assets to improve the process of building levels, but also the time it takes to buil...
Devlog #3: Windows
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A small detail which will save me a lot of time in the long run. The decision I have made is that windows will have a blurry/milky effect over them so they are...
Devlog #2: Arms and Rigging
Today I've been working on creating FPS Arms. I have modelling experience previously, however to get the correct feel in Reloaded I wanted to make sure that I g...
Devlog #1: The story so far
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You work for the Global Paranormal Force also known as the GPF. Their slogan is “From the unknown, we defend”. As a member of this elite task force you will...

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