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Devlog 6: Animation, Modelling & UE Widgets
September 04, 2023
by
Samcpfc
1
Guns! Hello there! I've been working hard on the first default weapon for our players. Every FPS game needs a trusty Pistol, right? While it won't blow your enemies away, it might just be your ticket...
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Preview: Guns
August 31, 2023
by
Samcpfc
1
It's been a little while! Soon I will have a short devlog to update some of my progress and what I've been working on recently! Here's a little preview on something I've been cooking up. The first of...
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Devlog #5: Mission Select Menu
June 10, 2023
by
Samcpfc
1
##devlog, ##UI, ##UX
It’s been a month since my last update on the project. I apologize for the delay, as I had to deal with some work and tech issues that slowed me down. But I’m happy to report that I’ve made some...
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Devlog #4: Modular Level Design
May 09, 2023
by
Samcpfc
1
Good level design is vital. Recently, I have moved towards creating modular assets to improve the process of building levels, but also the time it takes to build those levels. As a lone developer on a...
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Devlog #3: Windows
April 19, 2023
by
Samcpfc
1
A small detail which will save me a lot of time in the long run. The decision I have made is that windows will have a blurry/milky effect over them so they are not completely clear like real life. I h...
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Devlog #2: Arms and Rigging
April 11, 2023
by
Samcpfc
Today I've been working on creating FPS Arms. I have modelling experience previously, however to get the correct feel in Reloaded I wanted to make sure that I got these perfect. With the help of Stark...
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Devlog #1: The story so far
April 10, 2023
by
Samcpfc
2
You work for the Global Paranormal Force also known as the GPF. Their slogan is “From the unknown, we defend”. As a member of this elite task force you will be given missions to visit establishmen...
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